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On the Ghost side, there's the Scout, who's good at tagging the bad guys, even through walls. Both teams have a character class with special abilities related to tagging. Friendly units are marked with aqua-colored diamonds. Tagging is automatic either in-game or in deathcam mode: simply spot or aim at an enemy and his position is marked by a neon pink diamond.
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It's not the most exciting thing in the world, but it gives players something to do while waiting for a respawn. The deathcam allows dead Ghosts to follow living ones, and using tagging mode makes enemies more visible to players still in the fight. While a Ghost is out of the game, he can still help out his team by using the deathcam and tagging enemy players. Rebels, meanwhile, will spawn after a short timer has run down, although they are limited to just a few respawns per match. A few times during the demo play, this led to a slew of spawnkills and an easy rebel victory, since surviving rebels knew exactly where the Ghosts would spawn. If they get one, the round timer restarts and dead Ghosts respawn at the destroyed objective. If the Ghosts can't destroy one of the artillery pieces in a round, they loose. They count time for rounds, respawns, and the overall missions. Assault, and they're important for giving the matches a sense of structure distinct from the usual deathmatch stuff. It's a standard fight for conflicting objectives, meaning that playing the demo got a lot more exciting when players cooperated or when everyone would converge on one one remaining objective. Assault, the Ghosts try to destroy three rebel air defense artillery vehicles that the rebels are out to protect. Assault mode, which also happens to be a PC exclusive. The demo, however, only includes a pretty standard Team Deathmatch mode and the much more interesting Recon vs.
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Hamburger Hill sounds a lot like King of the Hill, with points awarded for holding high-ground objectives longer than the other team. Siege should be more or less what it sounds like, with the Ghosts defending a location against a rebel assault. The game promises to have seven multiplayer modes at launch, including Domination, Siege, and Hamburger Hill, not to mention a co-op mode based on the single-player campaign. battlefields will look a lot less war-torn than the Mexican ones, so there will definitely be some variety there. Stuff like holes in the walls, ramps that give access to roofs, and one twisty little alley after another might seem a little out of place. suburb probably won't lend itself to the usual FPS conventions without a good bit of tweaking. It'll be interesting to see what ends up in the final release, since it's supposed to include maps set in the U.S.
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If the rest of the multiplayer maps live up to this standard, GRAW 2 players will definitely have some killer online arenas. The devs have done a great job adding height to the terrain, so that there are plenty of vantage points that give a long-range view of the whole town. It's a large map that gives a lot of room to maneuver, it plays great, and has plenty of nooks and crannies to hide and snipe and outflank your enemies. The map is a small Mexican village that's seen better days. The demo content is a bit lean with only one map and two game modes, but it's enough to get a taste of what GRAW 2 will offer. Knowing this, we couldn't wait to get our hands on the PC multiplayer demo and take it out for a spin. It was developed independently by Sweden's GRIN, while the Xbox 360 version comes from Ubisoft Paris. That's rightЧalthough the console and PC versions share the same storyline, the PC version is not just a port. On the other hand, gamers on both sides of the Rio Grande are looking forward to the release of a unique PC version of the game. troops shooting Mexicans crossing the border (no matter how they might be armed) was just the thing to get some politicians upset. borders against a group of Mexican rebels armed with a former-Soviet nuke. This latest installment has the №ber-elite Ghosts defending near-future U.S. Okay, maybe it's not really for real, but the fact that this latest Ubisoft release revisits Mexico momentarily ruffled a few feathers south of the border.